124 lines
4.7 KiB
JavaScript
124 lines
4.7 KiB
JavaScript
const my = {
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socket: undefined,
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reconnecting: undefined,
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heartbeating: undefined,
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listeners: {},
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heartbeatInterval: 20000,
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reconnectInterval: 5000,
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messageQueue: []
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}
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// uni.onSocket* 和 sendSocketMessage/closeSocket 方法,是全局唯一的 api,不需要保存 socket 对象。
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// SocketTask 的 on* 和 send/close 方法,是针对具体 socket 的,适用于多个连接(但不一定支持)或者需要对唯一连接做更精细控制。
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export default {
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isAlive () {
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return my.socket && my.socket.readyState === my.socket.OPEN
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},
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initSocket ({ url, relogin = false, stateManager = {}, heartbeat = false, heartbeatInterval, reconnectInterval } = {}) {
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if (!my.socket || (my.socket.readyState !== my.socket.OPEN && typeof url === 'string')) {
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console.log({ _at: new Date().toJSON(), about: `WebSocket is connecting to ${url}...` })
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my.socket = uni.connectSocket({
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url: url.replace(/^http/, 'ws'),
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complete: () => {},
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})
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my.socket.onOpen((res) => {
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console.log({ _at: new Date().toJSON(), about: 'WebSocket onOpen: ', res })
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stateManager.socketAlive = true
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if (my.messageQueue.length) {
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console.log('WebSocket_onOpen: sending messageQueue')
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my.messageQueue.forEach(dataObj => {
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this.sendObject(dataObj)
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})
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my.messageQueue = []
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}
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clearInterval(my.reconnecting)
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delete my.reconnecting
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// 前端断线重连时,并不会自动提供 _passtoken,应当把_passtoken送给后台,而后台则对_passtoken做验证后再加socketPool。
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if (relogin && uni.getStorageSync('_passtoken')) {
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console.log({ _at: new Date().toJSON(), about: 'Reporting owner for reconnecting socket' })
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my.socket.send({ data: JSON.stringify({ skevent: 'SOCKET_OWNER_RECONNECT', _passtoken: uni.getStorageSync('_passtoken') }) })
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}
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if (heartbeat) {
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my.heartbeating = setInterval(() => {
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if (my.socket && my.socket.readyState === my.socket.OPEN) {
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my.socket.send({ data: JSON.stringify({ skevent: 'PING' }) })
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} else {
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clearInterval(my.heartbeating)
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delete my.heartbeating
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}
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}, heartbeatInterval || my.heartbeatInterval) // 定期发送心跳,避免被关闭
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}
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})
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my.socket.onClose((res) => {
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console.log({ _at: new Date().toJSON(), about: 'Websocket onClose: ', res })
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stateManager.socketAlive = false
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if (!my.reconnecting)
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my.reconnecting = setInterval(() => {
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console.log({ _at: new Date().toJSON(), about: 'Websocket reconnecting...' })
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this.initSocket({ url, relogin: true, stateManager })
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}, reconnectInterval || my.reconnectInterval) // 定时尝试重连
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})
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my.socket.onError((err) => {
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console.log({ _at: new Date().toJSON(), about: 'Websocket onError: ', err })
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stateManager.socketAlive = false
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})
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my.socket.onMessage(({ data }) => {
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// 在这里统一分发消息(用户端通常不需要返回结果给服务器,因此不用 rpc 模式,而用 event 模式。
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try {
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let { skevent, ...apiWhat } = JSON.parse(data)
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console.log({ _at: new Date().toJSON(), about: 'Websocket onMessage', skevent, apiWhat })
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let listeners = my.listeners[skevent] || []
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for (let listener of listeners) {
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listener(apiWhat)
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}
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} catch (exception) {
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console.log({ _at: new Date().toJSON(), about: 'Websocket onMessage unknown', data, exception })
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return
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}
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})
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}
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return this
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},
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closeSocket () {
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if (my.socket) my.socket.close()
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setTimeout(() => {
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clearInterval(my.reconnecting)
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delete my.reconnecting
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}, 2000)
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},
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initListener (skevent, listener) {
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// 当该 skevent 尚不具有任何 listener 时,添加本 listener
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my.listeners[skevent]?.length > 0 || this.addListener(skevent, listener)
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return this
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},
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addListener (skevent, listener) {
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if (Array.isArray(my.listeners[skevent]) && typeof listener === 'function') {
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my.listeners[skevent].push(listener)
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} else {
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my.listeners[skevent] = [listener]
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}
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return this
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},
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countListener (skevent) {
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if (Array.isArray(my.listeners[skevent])) {
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return my.listeners[skevent].length
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}
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return 0
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},
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sendObject (dataObj) {
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console.log('sendObject! socket.readyState =', my.socket.readyState)
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if (my.socket && my.socket.readyState === my.socket.OPEN) {
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my.socket.send({
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data: typeof dataObj !== 'string' ? JSON.stringify(dataObj) : dataObj,
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})
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} else {
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my.messageQueue.push(dataObj)
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}
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},
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}
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